Best 5 Room Dungeon. Entrance and guardian room two. One of my best game night was doing a 5 room dungeon. Room 5 a plot.
With so few it s very easy to simply grab one of the nine populate it and run a crawl but it s also easy to. If you re doing a one shot the twist likely relates to whatever you did in room 4.
If your dungeon goes unused or if you want to pick it up and drop it on a new path the pcs take its often easier to do than when wielding a larger crawl.
With so few it s very easy to simply grab one of the nine populate it and run a crawl but it s also easy to. I ve ranged from 3 to over 20. The 5 room dungeon is perfect for busy gms with little prep time or those who dislike long crawls. I basically took the idea and made actual 5 rooms.